Issue - Complete LuxRender material set.

With materials the the missing part is texture input not a color, treat color as a 1x1 map of a given color, all the attributes of textures need map input to allow for realism and also to simulate things such as mesh http://images.google.com.au/images?q=architectural mesh and fritted glass http://images.google.com.au/images?q=fritted+glass which is a common method of sun control in architecture.

Details

Id:
3074be871fbce4de2da49a1abc0432d8e49e30c1
Type:
Feature
Creation Time:
2009-06-27 15:34 UTC
Reporter:
Timothy M. Shead <tshead@k-3d.com>
Release:
0.8.0.0
Status:
Closed

Issue Log

2009-06-27 15:34 UTCTimothy M. Shead <tshead@k-3d.com>created
2009-07-19 21:09 UTCTimothy M. Shead <tshead@k-3d.com>closed with disposition fixed
2009-07-22 02:45 UTCTimothy M. Shead <tshead@k-3d.com>assigned to release 0.8.0.0 from unassigned