Issue - Complete LuxRender material set.
With materials the the missing part is texture input not a color, treat color as a 1x1 map of a given color, all the attributes of textures need map input to allow for realism and also to simulate things such as mesh http://images.google.com.au/images?q=architectural mesh and fritted glass http://images.google.com.au/images?q=fritted+glass which is a common method of sun control in architecture.
Details
- Id:
- 3074be871fbce4de2da49a1abc0432d8e49e30c1
- Type:
- Feature
- Creation Time:
- 2009-06-27 15:34 UTC
- Reporter:
- Timothy M. Shead <tshead@k-3d.com>
- Release:
- 0.8.0.0
- Status:
- Closed
Issue Log
| 2009-06-27 15:34 UTC | Timothy M. Shead <tshead@k-3d.com> | created | |
| 2009-07-19 21:09 UTC | Timothy M. Shead <tshead@k-3d.com> | closed with disposition fixed | |
| 2009-07-22 02:45 UTC | Timothy M. Shead <tshead@k-3d.com> | assigned to release 0.8.0.0 from unassigned |