Issue - Texture baking from RM SL to bitmaps.
CGKit lets you bake a Renderman texture http://cgkit.sourceforge.net/tutorials/baking/baking.html this method would allow renderman shaders as input to Luxrender textures, or any of the bitmap nodes for that matter. Perhaps not now, but in the future having GEGL in the pipeline would be very powerful (replace imagemagik?) http://gegl.org/ their way of doing things is very similar to your design of K-3D's architecture.
Details
- Id:
- 43ed5f6b35f29c0788a75461bf33f3120387f6c1
- Type:
- Feature
- Creation Time:
- 2009-06-27 15:35 UTC
- Reporter:
- Timothy M. Shead <tshead@k-3d.com>
- Release:
- 1.0.0.0
- Status:
- Unstarted
Issue Log
| 2009-06-27 15:35 UTC | Timothy M. Shead <tshead@k-3d.com> | created | |
| 2009-08-02 22:46 UTC | Timothy M. Shead <tshead@k-3d.com> | assigned to release 1.0.0.0 from unassigned |