Issue - Texture baking from RM SL to bitmaps.

CGKit lets you bake a Renderman texture http://cgkit.sourceforge.net/tutorials/baking/baking.html this method would allow renderman shaders as input to Luxrender textures, or any of the bitmap nodes for that matter. Perhaps not now, but in the future having GEGL in the pipeline would be very powerful (replace imagemagik?) http://gegl.org/ their way of doing things is very similar to your design of K-3D's architecture.

Details

Id:
43ed5f6b35f29c0788a75461bf33f3120387f6c1
Type:
Feature
Creation Time:
2009-06-27 15:35 UTC
Reporter:
Timothy M. Shead <tshead@k-3d.com>
Release:
1.0.0.0
Status:
Unstarted

Issue Log

2009-06-27 15:35 UTCTimothy M. Shead <tshead@k-3d.com>created
2009-08-02 22:46 UTCTimothy M. Shead <tshead@k-3d.com>assigned to release 1.0.0.0 from unassigned