Issue - Normals flipped when extruding 0 m

Summary: Normals are flipped (point inwards) when extruding a face 0m and moving the face afterwards via the move tool. Steps to reproduce: 1. Create a cube (or whatever) 2. Go into face mode and select a face 3. Use the "Modify|Mesh|Extrude Faces" command 4. Go into the Node Properties panel and change the distance value to "0 m" 5. Go into move mode (press w) and move the face manually. Than you will see that the normals of the newly created polygons of the extrusion point inwards.

Details

Id:
da7d93a9b31ed0769f5b56af3f388737dd957b7f
Type:
Bugfix
Creation Time:
2009-05-19 03:28 UTC
Reporter:
Beverly L. Shead <bshead@k-3d.com>
Release:
1.0.0.0
Status:
Unstarted

Issue Log

2009-05-19 03:28 UTCBeverly L. Shead <bshead@k-3d.com>created
2009-08-02 22:52 UTCTimothy M. Shead <tshead@k-3d.com>assigned to release 0.8.0.0 from unassigned
2009-08-21 05:49 UTCTimothy M. Shead <tshead@k-3d.com>assigned to release 1.0.0.0 from 0.8.0.0