Issue - 5 Rotate manipulator works wrong on multiple viewports

Having multiples viewports makes the rotate manipulator work wrong. Steps: 1-Create several viewports 2-Try to manipulate an object on one viewport other that the "main" viewport 3-The selected manipulator is chosen as if the user were clicking on the "main" viewport (using the current user coordinates to select the manipulator on the "main" viewport coordinates). I guess this should also happen to the move and rotate manipulator. Cheers! Joaquín

Details

Id:
e24dc27f9e5a9b6debdc7fbacdaef0390aa835b5
Type:
Bugfix
Creation Time:
2009-05-19 03:37 UTC
Reporter:
Beverly L. Shead <bshead@k-3d.com>
Release:
1.0.0.0
Status:
Unstarted

Issue Log

2009-05-19 03:37 UTCBeverly L. Shead <bshead@k-3d.com>created
2009-08-02 22:53 UTCTimothy M. Shead <tshead@k-3d.com>assigned to release 0.8.0.0 from unassigned
2009-08-20 06:32 UTCTimothy M. Shead <tshead@k-3d.com>assigned to release 1.0.0.0 from 0.8.0.0