Issue - 5 Rotate manipulator works wrong on multiple viewports
Having multiples viewports makes the rotate manipulator work wrong. Steps: 1-Create several viewports 2-Try to manipulate an object on one viewport other that the "main" viewport 3-The selected manipulator is chosen as if the user were clicking on the "main" viewport (using the current user coordinates to select the manipulator on the "main" viewport coordinates). I guess this should also happen to the move and rotate manipulator. Cheers! JoaquÃn
Details
- Id:
- e24dc27f9e5a9b6debdc7fbacdaef0390aa835b5
- Type:
- Bugfix
- Creation Time:
- 2009-05-19 03:37 UTC
- Reporter:
- Beverly L. Shead <bshead@k-3d.com>
- Release:
- 1.0.0.0
- Status:
- Unstarted
Issue Log
| 2009-05-19 03:37 UTC | Beverly L. Shead <bshead@k-3d.com> | created | |
| 2009-08-02 22:53 UTC | Timothy M. Shead <tshead@k-3d.com> | assigned to release 0.8.0.0 from unassigned | |
| 2009-08-20 06:32 UTC | Timothy M. Shead <tshead@k-3d.com> | assigned to release 1.0.0.0 from 0.8.0.0 |